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As the wheel turns...
JoeDark whipped up this cool and useful tutorial on creating ter'angreals. Must read stuff!

Thanks to World Of Dreams for the news.


 

 

   Site News: Tuesday, April 4 · 2000
    RIP World of Dreams - Mia'cova
13:23 PST

It seems not all good things last forever. One of the original Wheel of Time news sites, The World of Dreams, has closed. I wish all the best to their staff and look forward to seeing any future sites of theirs. Good luck guys!

    Level Design Contest Results - Mia'cova
13:17 PST

WOTGame has posted the results to their level design contest. The Streets of Shadar Logoth, by Peder Nordenström, pulled a first place victory. Check out the results, and download the maps from the contest results.

    James Parkman Interview - Mia'cova
12:42 PST

Unreal Universe has picked out an interview with Legend's James Parkman on Bloodshot. After completing The Wheel of Time, he moved on to his current project, Unreal 2. Since it's very difficult to get a hold on any Unreal 2 information, the interview has a lot more questions about James then his projects. Here's a snippet on where one finds the time to become a professional level designer.

12) What was the biggest influence on the direction your career has gone and why?

CS 410 (Software Engineering). I had toyed with level design through the doom days, but at one point during college, I made up my mind that to pursue a career in the field I'd have to devote a lot of time to it. The unbelievable boredom of this class inspired me to skip it every day to make levels. (School is good kiddies, don't be like James. Be cool, stay in School or something.)

Perhaps I should be taking some of that advise to heart. Hrm. Well, James is an interesting guy with a great interview waiting to be read.

   Site News: Saturday, April 1 · 2000
    Aaron Leiby Interview - QAPete
7:11 PST

Shadar Logoth continues its series of interviews with Aaron Leiby, Senior Programmer at Legend Entertainment. Here's a clip:

What changes do you see coming in computer games over the next 5 years?

Aaron Leiby: More focused games. Games focused entirely on Singleplayer and story, or games focused entirely on Multiplayer like we are already seeing with titles such as UnrealTournament. Massively Multiplayer games like Evercrack and the likes seem to be becoming more and more popular. Also, as technology becomes more and more advanced, I think we'll see less emphasis on the newest technologies game X sports and more emphasis on real content that the game presents.

What are you doing now that WoT is finished?

Aaron Leiby: Working on our next title - Unreal2. I'm also finishing up my degree as quickly as possible. (Not a combination I would recommend to anyone -- kids don't try this at home.)
You can check the rest at Shadar Logoth.

   Site News: Thursday, March 30 · 2000
    Robert Wisnewski Interview - QAPete
1:36 PST

Shadar Logoth continues their interview series with WoT developers. This time they talk to Robert Wisnewski, one of the WoT artists. Here's a snip for 'ya:

What changes do you see coming in computer games over the next 5 years?

Robert Wisnewski: More realistic physics. More believable realistic looks and design. More interaction with the environment and less linear goals.

What did you enjoy most about working on WoT? Least?

Robert Wisnewski: Most: Working with extremely talented staff and helping create a new type of 3D action game - lots of ways to play; defensive as well as offensive. Least: Optimizing polygon counts and limits on texture memory.

   Site News: Wednesday, March 29 · 2000
    Matthias Worch Interview - QAPete
16:26 PST

Shadar Logoth has just posted an interview with Matthias Worch, one of the level designers that worked on Wheel of Time. They've got more interviews on the way in the coming days, so keep an eye out.

   Site News: Saturday, March 25 · 2000
    Where am I? - Saber
22:42 PST

Most of you would have noticed that I have been absent from the Planet for quite some time now, while I started on a high note with frequent posts, my news posts have slowly become non-existant.

The reason for this is that I haven't had a net connection because I basically haven't had my own place to live. I finished school last year and found a job in another town from where I live. So I moved and have only now found my very own apartment with my girlfriend.

This means I now have access to the net as I'll finally have a phone line :)
So as soon as I can get an internet account setup you can expect me back here a.s.a.p, and I promise to bring gifts! :)

    Tim Jervis Interview - Saber
22:34 PST

Bren86 over at Unreality has scored an interview with Tim "Kew" Jervis. Acclaimed level designer responsible for the awesome Illhaven Unreal single player series and levels from Wheel of Time, and Heretic II.

Don't miss this interview.

    New WoT Site: Pit of Doom - Saber
22:25 PST

The Pit of Doom is online offering tutorials and a preview of Adam "Torval" Booth's new citadel map "Garden of Madness".

Be sure to drop by The Pit of Doom.

    Update over at Rhuidean - Saber
22:19 PST

Rhuidean has updated with a host of UEngine utilities, a new tutorial, and a whole new editing tips section. The utilities include WoTgreal, WoT Movie Studio, Thumb and Terraedit. All of these are must haves for any level designer.

Drop by Rhuidean, while you're there be sure to check out the useful tutorials including the new heal zone tutorial six.


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