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Wednesday, Apr 12, 2000
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New Feature - Shogo
Manga! - by nova PlanetShogo Happenings | 4.12.00 | 16:35
Yes!! Alex Ziska has
been kind enough to let Planetshogo put up his Shogo Manga in a new
feature. It's 15 pages and an entertaining read. You can check it
out here or over on the
right side bar.
We hope you enjoy it.
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Thursday, Apr 6, 2000
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LithTech
Investment - by nova Other Monolith News | 4.6.00 | 19:55
I caught a press release over on Blue's announcing Dr. Gregory
Whitten's 5 million dollar investment into LithTech Inc. Dr. Whitten
is the currently Chief Software Architect for Lithtech Inc. and
previously spent 19 years at Microsoft. You can scope the entire
press release at Blue's
Shogo: Progress
Report - by DooBall General Shogo News | 4.6.00 | 13:23
Hyperion
Entertainment Software has setup a new site for progress reports
concerning Shogo, and other games being ported to Linux, Mac and
Amiga formats.
Shogo: Progress Report - April 2, 2000
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Wednesday, Apr 5, 2000
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Wednesday Buzz on
GameSpy - by Coonz PlanetShogo Happenings | 4.5.00 | 05:47
Soldier of
Fortune Reviewed! Does it innovate? Well, not really, unless
you count discovering new ways to render technicolor violence and
dismemberment. But it's still a fun game -- very fast. Read the
Review!
Amry
Men: Air Tactics Review Small and plastic, but nevertheless
packing a brutal array of weapondry. See what we thought of this
latest entry in the series. Read the GameSpy
Review!
Pirates
Enter the Hall of Fame! Sid Meier's classic, "Pirates," makes
an out and out assault on the GameSpy Hall
of Fame. Find out why we think this one's a classic for its
time...
This info was brought to you by GameSpy's Daily News e-mail.
(TONS more in the actual e-mails)
Subscribe to
GameSpy daily or weekly news updates.
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Tuesday, Apr 4, 2000
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J. Hall Updates the ole
.plan File - by Coonz .plan updates | 4.4.00 | 06:52
Well it's pretty short so I'll save you the time of looking at
the whole thing so here it is...
Keeping a small promise to post
this in my .plan-
http://hypothermia.evilavatar.com/Lisa_Dixon_wk2.htm
Side note -At the bottom there are recent pictures of Mark
Surfas (CEO of Gamespy) and Rick Raymo, (producer of titles like
Duke Nukem 3D, Blood, and Duke Nukem Forever to name a few - He is
now a BIZ guy over at GameSpy...) for those that are interested in
seeing what these guys look like these days. Very nice people.
Working on the weekends no less!
Anyhow, next item...
I am trying to contact Richard Garriott. I am having trouble
locating him. Before I really start digging, I thought I'd try the
easy way and ask if anyone out there had his new contact
information? If you could help me out on this, it would be much
appreciated!
Please e-mail hall@lith.com
if you can help. Thanks! While we're all on the
subject of contacting people... Anyone have John Carmack's number?
He owes me twenty bucks.
The GameSpy
Buzz... - by Coonz PlanetShogo Happenings | 4.4.00 | 12:08
GameSpy
Reviews High Heat 2001! Find out what Der Schpy thinks of
3D0's High Heat Baseball 2001. The most realistic baseball game ever
made? Read the
Review!
Top Ten
Obscure Sports Games (That Should've Stayed Obscure) Two
words: Hanggliding? Wait, that's one word. Screw it.
MadCatz
Giveaway They're mad! They're .... kitties! The GameSpy
MadCatz giveaway will allow you to grab a pussy with both hands and
play games with it. (Sorry.) Enter to
win!
This info was brought to you by GameSpy's Daily News email.
Subscribe to
GameSpy daily or weekly news updates.
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Monday, Apr 3, 2000
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Wraith Editoral
- by DooBall General Shogo News | 4.3.00 | 15:08
A.T. Hun sent in this news about an editorial at The Haus of
Shogo by on what do you when you find easily exploitable bugs in
a game's source code. The editorial particularly focuses on their
discovery of such a bug in the Shogo source code.
Spectre,
Ghost (another two of the Ghost Clanners and my roommates) and I
began playing around with swapping textures and models around in
the game (as there is NO skin support in Shogo), and discovered an
interesting bug. We played around with this a little bit, and
discovered that we could apply this bug to all of the weapons in
the game. The bug increased the firing rate of the weapons
drastically. We had a little fun with the mod on our local LAN,
and gave a couple of people copies. We didn't test it on public
servers, so we assumed that it wouldn't work with Internet play.
We were wrong.
Check out the editorial, Waiter, There's a Bug in My Code! only at The Haus of
Shogo.
Geist (Macross TC)
Interview - by DooBall General Shogo News | 4.3.00 | 11:36
Aussie Gaming
has an interview up with Geist from the Macross TC
project. It discusses about the project, features, improvements to
code, and more.
What are
some of the main features we will see in the next release? I'm
kinda disappointed in the releases so far. They were primarily
released because I was tired of waiting for a chance to polish off
the code in my spare time. I wanted to get SOMETHING out there for
people to check out, even if it sucks. However, most of the cool
stuff we've been working on has not been released yet. So then,
the next release will be a totally stripped down version. No Shogo
AI (so no single-player compatibility), no Shogo weapons, no Shogo
onfoot mode. But we should have some new movement code in, and
most likely we'll have the first new player model in there. I
can't really say right now if a new player model will DEFINITELY
be in the next release, but it's at the top of the list.
Check out the interview with Geist.
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- Jason Hall 4/4/00 02:03 - Mike Dussault 10/4/99 17:54 - Kevin Lambert 8/23/99 12:05 - Jeremy Blackman 6/25/99 00:36 - Israel Evans 5/10/99 13:30



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